



Move attacks can be prevented with an opportunely high Move Resistance, obtainable by increasing a hero's Resolve level and by equipping appropriate trinkets.Īs a soft counter to the enemy's Move attacks, it is also possible to respond by using abilities that move the user while attacking, thereby eliminating the need to forfeit a turn of attacks in order to regain position. "Pull 2" or "Knockback 1", or "Forward 2"). Behind the keyword, it will (with the exception of Shuffle) state a number indicating the amount of positions that the target will traverse (E.g. Abilities that move the user will instead mention "Forward" or "Back". Move resistance will not help prevent Stumble from being applied, but can help resist its shuffling effects at the start of each turn.Ībilities that apply Move on the targeted enemy will mention either "Pull", "Knockback", or "Shuffle". Stumble is a unique effect applied by the Countess, functioning as a moving effect that happens each turn. Stumble, moving the target randomly of any number of position every turn.Shuffle, moving the target(s) randomly of any number of positions.Back (knockback), moving the target(s) away from the centre of the battlefield of the appropriate number of positions.Forward (pull), moving the target(s) towards the centre of the battlefield of the appropriate number of positions.There are four types of Move that can be applied, depending on the ability: Given the strong dependence of abilities that require the user to be in certain positions, Move can be extremely effective at preventing both heroes and enemies from landing strong attacks, or sometimes from acting at all, by forcing them into non-ideal positions where they cannot use their strong abilities. When a Move attack lands, the Move resistance of the target is subtracted from the Move chance of the attack, and the resulting percentage is rolled: if the Move is successful, the target will be pushed or pulled to a different position in the formation. Differently from other status effects, Move does not have a duration: it is applied instantly when the attack that inflicts it is landed.
